Hello and welcome to this mod page! This mod recreates the iconic euphoria physics and reactions that GTA IV has that is probably the most fun to mess with. Ever since i got tired of GTA 5's euphoria physics that are lame and boring, i decided to make this euphoria mod that pretty much brings back 80 percent of what GTA IV has when it comes to it's insanely amazing bike crash physics, flow of the gravity when bailing out, falling etc and it's insanely satisfying gunshot reactions. This mod is also aimed to be the most advanced euphoria ragdoll overhaul mod in the history of euphoria mods for GTA 5! If you want to leave any feedback, you are fully free to do so! All suggestions won't appear in this mod, but they will be definitely appreciated. There will be many more updates to come so if you want to stay tuned, you can join my discord server that will keep you up to date with an earlier look at future projects and future W.E.R.O updates. You are welcome to join, we are at 250 members right now so we would totally appreciate you being there with us. Any concerns, suggestions, requests etc can be left in this discord server (link here: https://discord.gg/FJz5GjjZG2) or in this page. I will be mostly checking discord so leaving feedback on the discord server will result in a faster reply. Anyway, enjoy this mod and have an amazing day! Note to the below recommendation for everyone: If you chose Immersive Combat, then install that mod and the heavy rifle.oiv before you install the Various Weapon Reactions (Immersive Combat).oiv. If you chose to kept Vanilla, then you can just install the Various Weapon Reactions (Vanilla).oiv package. RECOMMENDED (pick or keep one): Vanilla Weapon Damage (GTA 4 style) OR Immersive Combat Mod (for intense action) which is downloadable here: https://www.gta5-mods.com/weapons/immersive-combat-artupaky01 Mod Features: -GTA IV Gravity (Zolika Trainer recommended so you can turn on "Unlock Ragdoll Max Speed") - GTA IV Falling Reactions - Fully recreated GTA IV Rolling reactions - GTA IV Gunshot Reactions
Note to the below recommendation for everyone: If you chose Immersive Combat, then install that mod and the heavy rifle.oiv before you install the Various Weapon Reactions (Immersive Combat).oiv. If you chose to kept Vanilla, then you can just install the Various Weapon Reactions (Vanilla).oiv package.
RECOMMENDED (pick or keep one):
Vanilla Weapon Damage (GTA 4 style)
Immersive Combat Mod (for intense action) which is downloadable here: https://www.gta5-mods.com/weapons/immersive-combat-artupaky01
-GTA IV Gravity (Zolika Trainer recommended so you can turn on "Unlock Ragdoll Max Speed")
- GTA IV Falling Reactions
- Fully recreated GTA IV Rolling reactions
- GTA IV Gunshot Reactions
-Weapons have their own unique reactions. All weapon sets are included (eg. Snipers, SMG's, Pistols, Shotguns, Assault Rifles). Each have their own set behaviours and different values so that there is no repetitivity when going on a rampage
- GTA IV Headshots
- GTA IV Burning
- Fluid Explosion reactions
- Improved explosion ragdoll radius
- GTA IV vehicle bailout reactions
- 2 Different shot reaction death options you can choose from
And much more that gives you the most advanced euphoria ragdoll overhaul mod to date (and dramatic as well)!
A message to people that are super interested in looking into the hard work i've put (and maybe using it as a base file to get the same effects but have reactions to your own taste):
Please note that if you want to modify my file or use any of my assets/use my base file for your mod as a beginner, then please ask for my permission first! Also, if you want to upload a mod that has similar behaviours as someone's else mod but some of the behaviours are from my mod (which i really don't recommend doing), then ask for permission from both the creator you are taking the assets from and me, because i don't want to possibly create any arguments between other mod creators that deliver similar mods as me. If you want to make an euphoria mod on your own and need help, you can join the discord server above this text. There i can help you with any questions you need regarding euphoria physics modding. I'll try my best to help on time. Thank you!
How to install:
Use the OIV or install it manually. Here's how to install it manually:
for update.rpf's physictask file, navigate to mods/update/update.rpf/x64/data/tune and paste the physictasks.ymt file there.
for x64a's physictask file, head over to mods/x64a/data/tune and export the physictask.ymt file there.
for NaturalMotion folder files, go to mods/common.rpf/data/naturalmotion and export the rest of the content from NaturalMotion to your NaturalMotion folder
for the weapons.meta files, put the weapons.meta to mods/update/update.rpf/common/data/ai. With the rest, just drag the contents from the dlcpatch folder to your mods/update/update.rpf/dlcpatch folder
Have fun with the most advanced euphoria mod to date!
If you want to stay tuned and watch the latest showcases of latest updates of my mods faster, you can subscribe to my YT channel which can be done here: https://www.youtube.com/channel/UCcv9-FZeyMUWF5qGVjh1Qaw
Hope you have a good day or night!
Known bugs: none, yet. Let me know!
W.E.R.O V2 Changelog:
-Slight improvements made to gunshot reactions
-Falling and Rolling Reactions are remade to flow more smoothly and be more flexible
-Slight improvements to electrocute stun gun reactions
-StuntJump has been improved
-Added a brace type reaction to SuperHighFall
2.0.4 Changes (MASSIVE UPDATE):
-GTA IV Falling and bracing is now both in one. When falling off a building, you will have a general GTA IV falling reaction. When flying upwards or downwards, there will be a GTA IV bracing reaction.
-Added variety to InjuredOnGround. Now an NPC will sometimes roll sideways. Improved the global InjuredOnGround reactions as well by making it a bit agile.
-Added unique reactions to every weapon. That includes all categories like, snipers, rifles, shotguns and so on and the reactions are scaled by how much damage they do. Snipers create exaggerated and high shock reactions, shotguns make NPC's stumble or drop instantly and so on. The rest of the weapon categories is for you to try out and see what reaction result you get :). This also means that some weapons use alternative reactions when shot twice.
-Rolling has been significantly improved
-The bracing reaction when flying upwards or downwards (fast) has been improved. It's now less rigid and much more similar to GTA IV.
-Explosion and fire reactions are a bit improved. Explosion reactions are now mixed with ragdoll dummy physics and euphoria physics. Meaning the character behaves like a ragdoll but will still maintain the reaction. Fire reactions has been improved with some adjustments to the movement speed of the arms and legs.
-Fixed an issue after burning where the character got up mid air.
-If you play RAGE COOP with your friends, this can be good news for you. Improved the streamed behaviours when some other player starts falling etc. Now there won't be static falling but instead there is a GTA IV type falling reaction. Sadly atm, RAGE COOP only streams one NaturalMotion task so when the other player burns, any fire (etc) reaction won't show so i can't do anything about it
-Bailing out of a vehicle reaction and the velocity has been majorly improved. Now it's more dampened and spins way less. Also much more similar to GTA IV
-NPC's now have a higher chance of falling over a fence/high wall. The velocity and reaction of FallOverWall is now a lot closer to GTA IV
-Camera movement is now various. Falling, bailing out of a vehicle etc can give a different outcome to the camera movement.
-Improved the balance behaviour when pushing a pedestrian
-Fixed the issue where an NPC would start the writhe behaviour when they get pushed by a vehicle for too long
-Added variety to death reactions (Only applies to the fall to knees death preset, main version and the yanked reaction death preset won't be affected). NPC's will now stumble when shot with some of the weapons. Most weapons will make the NPC's fall to their knees as usual
-Minor bug fixes
-Neckshots have been improved. Now when shot in the neck, they will hold their pose until their muscles stop working
-Main death reactions have been improved. The death behaviour is now more light and GTA IV like
-Increased the blend out delay when the NPC is standing from a shot
-Added compatibility to Immersive Combat. I personally want to say a huge thank you to Artupaky for letting me merge the Various Weapons Reaction feature with Immersive Combat. It's my incredible honor to do that as Immersive Combat is by far one of the best gunplay overhaul mods to exist. I recommend to download Immersive Combat as their mod takes you to a whole another level with action! Download link is in the description :)
And much much more! This new update will face conflicts with other mods that use weapons.meta so the only compatible mod with W.E.R.O 2.0.4 is the Immersive Combat mod by Artupaky01 so if you use any other gunplay overhaul mod and you want to install W.E.R.O but don't want to cause serious issues to your game, you can install the main version of the mod (Although the various weapon reactions installer is recommended and/or perhaps required, i can see how many mods there are that use weapons.meta so i set it as optional only for people that use other incompatible gunplay mods. If you use Immersive combat or you use no gunplay mod, it will be recommended for you to install one of them otherwise you will be missing out on the feature that's probably most major in this update). Have a nice day and enjoy the update!
Show Full Description
First Uploaded:August 17, 2019
Last Updated:May 06, 2022
Last Downloaded:9 minutes ago
Rockstar achieved the game-changing ragdoll physics with new engines. It no longer used the old Renderware found in classic 3D games, and instead went for Rockstar Advanced Game Engine (RAGE), along with Euphoria Physics.Does GTA 5 have ragdoll physics? ›
GTA 5 players have the option to manually ragdoll themselves. Ragdoll physics is what makes modern games fun.Does GTA 5 Use Euphoria physics? ›
The Star Wars titles, Star Wars: The Force Unleashed and The Force Unleashed II use Euphoria, as do games based on the Rockstar Advanced Game Engine (RAGE) including Grand Theft Auto V and Red Dead Redemption 2.Is GTA 5 remastered? ›
GTA 5 Remastered will release on Xbox Series X/S and PS5, but there is no confirmation of a PC release for it. This is designed to be a next-gen way of experience the much-loved game, so definitely don't expect to see it on PS4, Xbox One or Nintendo Switch.Does GTA use active ragdoll? ›
If by “Active Ragdoll” you mean Physical Animations then yes. If you mean like Euphoria in GTA, then yes, but not necessarily “by default”. Active ragdoll is literally what the name implies, a “ragdoll” that is “active”.What does no ragdoll mean? ›
With ragdoll physics, players and NPCs lie on the ground dynamically. The affected model essentially behaves like a "ragdoll", hence the name. Characters no longer lie flat and static on surfaces. Their bodies will conform to any objects realistically and can be moved around by collisions and bullets.Why is GTA 4 physics so good? ›
1) Ragdoll physics
The most prominent feature in GTA 4 is the ragdoll physics. Character models are no longer static, but move in dynamic ways. If a player is driving a vehicle, they can slightly push nearby pedestrians. They will react according to how much force is applied by the player.
Euphoria is optimized to run on next-generation consoles such as PlayStation 3, Xbox 360, and PC and is powering on most Rockstar Games such as Grand Theft Auto IV, Red Dead Redemption and Max Payne 3.What games use Euphoria ragdoll? ›
Euphoria is optimized to run on PlayStation 3, Xbox 360 and PC and is powering on most Rockstar games such as Grand Theft Auto IV, Red Dead Redemption and Max Payne 3.What physics engine does gta5 use? ›
Grand Theft Auto V also uses the RAGE engine, but this time it has been modified to include new underwater physics along with above water physics similar to that of GTA IV.
Endlessly iconic, addictive, humiliating, and hilarious, flash game QWOP is one of the all-time greats when it comes to ragdoll physics.What engine will GTA 6 use? ›
Earlier this year, Rockstar insider Chris Klippel posted on Twitter and said: "The new version of the Rockstar Games graphics engine (RAGE9) that will be used for GTA 6 is going to be pretty amazing." He went on to praise "an engine ahead of its time," which should have us excited about what's on the way.What engine did GTA San Andreas use? ›
The Game has to Live up to Fan Expectations
As reported by TweakTown, GTA 6 is taking so long to develop because Rockstar has an obligation to deliver on fan expectations. Since GTA V has set a new benchmark in terms of storytelling, gameplay and concept, GTA VI has to surpass that somehow and that's a Herculean task.
The official Grand Theft Auto 6 announcement came in February 2022, which saw Rockstar use a GTA 5 Community Update (opens in new tab) to sneak out the news that "active development for the next entry in the Grand Theft Auto series is well underway".How do you active a ragdoll? ›
Connect the hips to a kinematic rigid body.
Create a rigid body with the direction you want your hips to have. Then make a joint that connects that body to the hips (or root) of your active ragdoll. Leave the default target rotation and set the angular drives to be much stronger than any individual part of the body.
Unity has a simple wizard that lets you quickly create your own ragdoll. You simply have to drag the different limbs on the respective properties in the wizard. Then select create and Unity will automatically generate all Colliders, Rigidbodies and Joints that make up the Ragdoll for you.Does Unreal Engine have ragdoll? ›
Includes blueprints, physics assets and animations needed for active ragdolls. This product contains a full Unreal Engine project folder, complete with Config files, Content files and . uproject file, which can be used as a template to create a new project.What was the first game with ragdoll? ›
Stair Dismount (originally named Porrasturvat) is notable for being one of the first games to use ragdoll physics as a gameplay feature.What is a ragdoll human? ›
The term ragdoll comes from the problem that the articulated systems, due to the limits of the solvers used, tend to have little or zero joint/skeletal muscle stiffness, leading to a character collapsing much like a toy rag doll, often into comically improbable or compromising positions.
A limp, ineffectual person, as in You won't get a decision from her; she's a rag doll when it comes to making up her mind. This expression transfers the limpness of a soft doll made from scraps of cloth to human behavior. [Is GTA 4 driving realistic? ›
It's not a driving sim, but the level of nuance and depth underpinning the handling model is surprisingly complex—which gives the game a feeling of weighted realism. It also gives every vehicle a unique personality.Why is GTA 5 better than San Andreas? ›
In reality, San Andreas, with its solo protagonist CJ, has 31 more missions in its story mode than GTA 5, with 100 to 69. GTA 5 feels more in-depth to players and fans because of the immense amount of extra activities they can participate in, such as side-missions and everything to do in the Online element.Which has better physics GTA 4 or GTA 5? ›
If you have both games to hand, run around the city in GTA 4 for a bit, driving and causing mayhem. Then switch over to GTA 5 and do the same. Even if you can't fully articulate the difference, you'll definitely feel it in your hands. The driving and physics in Grand Theft Auto 5 are arguably a better fit for the game.Does overgrowth use Euphoria? ›
This item has been added to your Subscriptions. Some games will require you to relaunch them before the item will be downloaded. Euphoria makes it to overgrowth.How old is the RAGE engine? ›
RAGE Technology Group started developing what would later become RAGE, based on Rockstar San Diego's previous Angel Game Engine (AGE). The first game to use the engine was Rockstar San Diego's Rockstar Games Presents Table Tennis, released for Xbox 360 on May 23, 2006 and ported to the Wii more than a year later.Is the RAGE engine good? ›
The RAGE Engine, or Rockstar Advanced Game Engine, has powered some of the most critically adored and commercially successful games of the past fifteen years due to it running every Rockstar Games title since the PS3 and Xbox 360 generation.Does clumsy ninja use Euphoria? ›
Clumsy Ninja is a game developed by NaturalMotion available for IOS 5.0 and above, and also for Android. Train, customize and explore with your own virtual ninja with more human-like motions than ever. It is the first game to use the EUPHORIA technology.Is Euphoria animated? ›
The Euphoria anime is an Original Video Animation made by Studio Majin. And if you are looking for it to be related to the popular HBO hit teen drama, Euphoria starring Zendaya, then this is not it. Instead, this is a six-episode-long cultured anime based on the visual novel of the same name.What engine is Red Dead Redemption 2? ›
It serves as a banner for the district of Vinewood, which is an integral part of the fictional city of Los Santos. In real-life, Hollywood is a tourist hot-spot and one of the most famous locations in the United States. The only thing missing from Grand Theft Auto V is the ability to climb the sign!Does rdr2 use RAGE? ›
RAGE is a proprietary engine that Rockstar Games has used for well over a decade. It's the studio's go-to engine for all of its games, including the biggest titles, such as Grand Theft Auto 5 and Red Dead Redemption 2.Will GTA 6 have Unreal Engine 5? ›
In the meantime, fans are just doing what fans do better: they make themselves heard, trying to let Rockstar know precisely how they want GTA 6 to look like when it's ready to launch. Graphics design studio TeaserPlay has decided to go a step further, so it created a GTA VI concept using Unreal Engine 5.What physics does GTA use? ›
Grand Theft Auto V also uses the RAGE engine, but this time it has been modified to include new underwater physics along with above water physics similar to that of GTA IV.Will GTA Trilogy Remastered have physics? ›
The San Andreas remaster does have some minor improvements in physics when compared to the original.What engine is GTA on? ›
Grand Theft Auto VWhat city is GTA 3 based on? ›
Set within the fictional Liberty City (loosely based on New York City), the story follows Claude, a silent protagonist who, after being betrayed and left for dead by his girlfriend during a robbery, embarks on a quest for revenge that leads him to become entangled in a world of crime, drugs, gang warfare, and ...Who made Euphoria engine? ›
Euphoria is a game engine animation software developed and created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system" on next-generation ...Is GTA 4 driving realistic? ›
It's not a driving sim, but the level of nuance and depth underpinning the handling model is surprisingly complex—which gives the game a feeling of weighted realism. It also gives every vehicle a unique personality.Which has better physics GTA 4 or GTA 5? ›
If you have both games to hand, run around the city in GTA 4 for a bit, driving and causing mayhem. Then switch over to GTA 5 and do the same. Even if you can't fully articulate the difference, you'll definitely feel it in your hands. The driving and physics in Grand Theft Auto 5 are arguably a better fit for the game.
The new GTA trilogy remaster completely revolutionizes the PS2 era games with significant graphics upgrades, making the games look better than they ever have before.Will GTA trilogy have improved graphics? ›
Rockstar Games has released a major update for the Grand Theft Auto Trilogy that brings improved performance across all platforms, including graphics modes that are included with the likes of the PS5 and Xbox Series X.Will the GTA trilogy have RTX? ›
If you play on PC and have a GeForce RTX graphics card, desktop, or laptop, you can experience Grand Theft Auto: The Trilogy – The Definitive Edition with NVIDIA DLSS, which accelerates performance by up to 85%.What engine was red dead on? ›
Rockstar Advanced Game Engine (RAGE), is a game engine created by a small team called the "RAGE Technology Group" at the video game developer Rockstar San Diego with contributions by Rockstar North. Rockstar developed the engine to facilitate game development on the PC, PlayStation 3, Wii, and Xbox 360 consoles.Is RAGE a good engine? ›
The RAGE Engine, or Rockstar Advanced Game Engine, has powered some of the most critically adored and commercially successful games of the past fifteen years due to it running every Rockstar Games title since the PS3 and Xbox 360 generation.Does GTA 6 Use RAGE? ›
In summary, here's what Matheusvictorbr has told us: GTA 6 will use the RAGE 9 engine, which supports up to 16K textures. The graphics will be revolutionary, especially in terms of environmental effects. For example, even the wind affects how your vehicle handles.What is Liberty City in real life? ›
Liberty City, based on New York City, is one of the three original cities introduced in Grand Theft Auto.Is Vice City real? ›
Vice City is a fictional city in the Grand Theft Auto series and the main setting for Grand Theft Auto: Vice City Stories in 1984 and Grand Theft Auto: Vice City in 1986. The city itself is based on 1980's Miami, which was a major cocaine trans-shipment point for South America around that time.Does New York exist in GTA? ›
Liberty City is based on New York City and is one of the three settings of Grand Theft Auto and the main setting of Grand Theft Auto III, Grand Theft Auto: Liberty City Stories and Grand Theft Auto IV. It also makes a minor appearance in Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas.